I am a man of many passions and hobbies, owing in large part to my eccentric personality and propensity to acquire sudden urges to try weird or new things. Of all of my passions, my two strongest would probably be my love for film/television and my absolute adoration for table-top roleplaying games, especially Dungeons & Dragons.
I haven't mentioned this a lot in these articles, but I spend a great deal of my free time on Dungeons and Dragons, specifically in building my own world and characters that I hope to populate into my own campaign someday (I've already got some friends interested in playing in a few years when I finish my current campaign). I adore the capacity for storytelling and getting into the minds and mentalities of a character, allowing myself to be immersed in a unique perspective or history that is not my own but may have referenced themes at their center that I can look back on with reflection.
In fact, this love for immersing myself in strange and different viewpoints as actually resulted in me acquiring the reputation as the "weirdo" of my D&D groups, as I almost always play either a strange subversion of your standard fantasy trope or a high-concept character that requires complex additional rules to effectively roleplay.
So with all of this in mind, it should come as no surprise to any of you that I am a huge of Critical Role, the live D&D streaming show starring professional voice actors Matt Mercer, Ashley Johnson, Travis Willingham, Laura Bailey, Sam Riegel, Taliesin Jaffe, and Liam O'Brian. Airing on Twitch every Thursday, the stream follows the players as they battle enemies and engage in fantastic roleplaying with each other, with Mercer acting as the Dungeon Master (the person responsible for managing the game). The show is a blast and has built a massive fan following; so much so that the Critical Role Productions company actually started a Kickstarter to create a full-length animated special detailing an adventure from their very first campaign.
To say that this Kickstarter campaign was a success would be an understatement. Within the first day, the campaign had raised 4.3 million dollars of an necessary $750,000 for a single 22 minute episode. By the end of the 45 day campaign, Critical Role had raised over 11 million dollars, making it one of the highest earning campaigns in the site's history. This popularity also caught the attention of Amazon Prime, who agreed to assist the production of a whole season of animated contented around the characters from Campaign 1 of Critical Role.
Thus The Legend of Vox Machina was born. In production since 2019 and highly anticipated by its fans and the larger D&D community, does the Legend live up to the hype, or was this all an over ambitious Kickstarter campaign?