Sonic Heroes is a 3D platformer created by Sega & Sonic Team, which was released on the Gamecube, Xbox, and PS2 back in late 2003 in Japan, and early 2004 in Europe, Australia and USA. This era was a particularly difficult time for gaming. With Microsoft buying Rare, Xbox just launching and being the next big thing, and at the time I was moving out of Public School and going into High School. So during all this, Sega decide to release the next Sonic game in the series on these new platforms. Sonic Heroes.
While I was gradually disappointed that Sega decided to move away from the traditional breakout formula of the Sonic Adventure 1 & 2 games, that were both incredible achievements and helped pave the way for Sonic into the new millennium. Sega wanted a bold change of pace for the next game, to move away from the Adventure style gameplay, and create something completely new. Yes, even mumblings of a "Sonic Adventure 3" were still rumored back then. I'd be lying to say I wasn't disappointed when the next Sonic game back in 2003 wasn't Adventure 3, but a completely new experience instead. But I decided to give it a shot.
2003 was an exciting and busy new era for Sonic The Hedgehog. Developer & co-creator Yuji Naka wanted to appeal to fans who had never experienced a Sonic game before. At the same time, while promoting the game, they also released the new Sonic anime TV series, Sonic X (which was awesome, by the way), and joined forces with McDonalds to release new Sonic The Hedgehog themed Happy Meals. As well as Sonic Advance 3, being released on the Game Boy Advance too during this era.
Sonic Heroes ended up being an incredibly divisive game. Some people love it, while others hate it. Known for its infamously slippery controls, terrible camera, awkward combat, long drawn out stages, and weird pacing, making most missions feel like a chore rather than a good experience to complete. There are 14 levels in the game. Every one of them has their own sections where one type of character, either Speed, Fly or Power, can get through. So there is a lot of button mashing to change between each character. The combat in this game is measly compared to previous games. The amount of robots that come down and get in your way during each stage eventually becomes more and more repetitive. Sonic Heroes also introduces a new move called "Team Blast", where if the Blast Gauge is filled all the way up, you can press the button required to destroy all enemies in your way. This may sound fun at first, but can get a bit boring and repetitive at times.
The worst thing I think about this game is the unforgiving slippery controls. Not only for Team Sonic, but the characters do end up moving too fast throughout the game, and can easily fly off the stage and fall into the abyss or smash into enemies by accident and instantly die. Sonic's famous Spin Dash move is noticeably absent and not used as much. Instead he has some sort of 'slide kick' that helps him get underneath things like lasers or whatever.
While I remember absolutely smashing the game and beating it all as a kid. I decided to go back to this many years later and try it again. It didn't really connect with me as much as other Sonic games did in the past, and after Heroes. Heck, I had a more memorable and fun time on 2005's Shadow The Hedgehog and that game itself was just as incredibly divisive as Heroes. But the thing I liked more about Shadow, was it got back to the traditional single player Sonic gameplay, of just having 1 character to use instead of 3. Sometimes you'd have cameos from other Sonic characters, but they'd follow you around automatically instead of you having to control them all at once.
In order to complete the main game, you must beat the same story 4 times. Each with different characters and slightly altered stages. There is Team Sonic, which is based on Speed, Team Dark which is based on Difficulty, Team Rose which is based on Newcomers, and Team Chaotix which is based on Missions. While I found Sonic Heroes a frustrating experience to get back to and enjoy, it certainly isn't my favorite Sonic game out there, I do appreciate Sega for bringing back The Chaotix, and giving them a new story for this game. They even have a killer theme song which was performed by Gunnar Nelson from the famous 90's rock band Nelson.
As much as this game has its frustrations, the soundtrack is top notch, which seems to be an ongoing trend for modern Sonic games, the game itself is usually bad but the soundtrack is great. Sonic Heroes has a soundtrack that is composed by Sonic rock veteran Jun Senoue. It features several great artists such as Ted Poley, Tony Harnell, Kay Hanley, Gunnar Nelson, Julien K and Crush 40.
Why, this game was the one that got me into Julien K in the first place, back in 2003. I am still a fan of them today. They've just recently released their 6th album, DRK/MODE, performed a recent global live webcast concert called Ritual - Live From The Void, and continue to tour the United States and Europe. They came back and did a song for the 2005 Shadow The Hedgehog video game, "Waking Up".
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